Photorealistic Interior Design
by Zach Powson
Self-taught designed from scratch using Blender, from the walls to the furniture. Nothing in here was an imported asset. Zach is currently developing his skills in ray-traced lighting and interactive virtual spaces for mocap technology in the future.
After learning how to design in Blender, I was put to the challenge of learning how ways through Unreal Engine 4, to design a virtual stage for this virtual lighting Competition with the Lightology team.
Lightology comprises of Aaron Thomas, Shaun Cook and myself, with me joining the business partnership in 2020 as their Digital Media Producer.
Lightology comprises of Aaron Thomas, Shaun Cook and myself, with me joining the business partnership in 2020 as their Digital Media Producer.
You can expect to see more renderings like this with the Lightology team in the future. Please follow their website @ www.lightology.net.au